AI Insights · Timothy · July 2023
Top 5 Horror Games on iOS in Czech Republic Q2 2023
Explore the performance of the top 5 horror games on iOS in the Czech Republic during Q2 2023, including trends in downloads, revenue, and active users.
In Q2 2023, the top 5 horror games on the iOS platform in the Czech Republic showed varied performance metrics in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into the popularity and financial success of these apps.
Identity V from NetEase Games experienced fluctuations in both revenue and user engagement. Weekly revenue saw peaks, notably around mid-May with approximately $410, while June saw a dip, reaching around $101 by the end of the month. Downloads remained relatively low but had a noticeable spike in mid-June with 32 downloads. Weekly active users demonstrated stability, hovering around 600-700, with a slight peak at the end of June reaching 653.
Five Nights at Freddy's 2 by Clickteam, LLC showed a consistent increase in revenue throughout the quarter, starting at $79 and peaking at around $233 by the end of June. Downloads also increased significantly, with a notable rise to 64 in late May. The app's active users saw a steady rise, reaching 98 by the end of the quarter.
Myths of Moonrise from STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED had a varied revenue trend, with a peak at $533 in early April, followed by a decline to around $80 by the end of June. No download or active user data was available for this period.
Five Nights at Freddy's, another title from Clickteam, LLC, maintained steady revenue figures, averaging around $150 throughout the quarter. Downloads saw a significant increase in late May, peaking at 69. Active users followed a similar upward trend, reaching 96 by the end of June.
Dead by Daylight Mobile by Behaviour Interactive Inc. had the highest weekly downloads among the top 5, with an initial spike of 513 at the end of March. However, downloads gradually declined, reaching 79 by the end of June. Revenue experienced highs and lows, peaking at around $289 in early April and ending the quarter at $65. Active users varied, starting at 787 in late March and leveling off to 301 by the end of June.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.